Endeavour Resources

Endeavour Projects

Information on projects such as Endeavour Box, Nerdy Derby Endeavour Apron, Rube-Goldberg and Flight projects.

Endeavour Choice Subjects

Information on Choice Subjects such as Foodies, Robotics, Sweet and Savoury, Garment to Go, Electric Dragster, Designing for Life, Sustainable Food and Fashion, Mechatronics and Robotics, IT: App and Software Development and Endeavour Enterprise subjects.

Endeavour (STEM) Program

Introducing the Endeavour (STEM) Program!

In 2019 we launched the Endeavour Program!

Named after one of our values, the Endeavour Program offers a fresh approach to teaching and learning; applying a 21st Century STEM based curriculum it offers students the opportunity to study in a transdisciplinary, project-based learning environment.

The overarching vision of the Endeavour Program is to engage students in meaningful, relevant and highly engaging projects using our very own design process (see image). There is a strong emphasis on developing 21st Century skills which we’ve called ‘Competencies for Deep Learning’. We are passionate about preparing students for an uncertain world and rapidly changing workforce by ensuring they are developing these competencies that include Design thinking, Creativity, Critical Thinking, Collaboration, Communication and Citizenship.

Furthermore, students will gain knowledge and skills that are transferable to their other core subjects whilst investigating real-world problems in an engaging student-directed learning environment.

Our new Endeavour Centre has eleven new flexible learning spaces that offer incredible learning and teaching opportunities. We’ve integrated the use of traditional and emerging technologies, enabling students to learn skills using a vast range of trade tools, digital technologies and consumer technologies such as 3D Printers, Laser Cutters and CNC routers.

To find out more, please contact Mrs Amy Mraz (Endeavour Domain Leader) or Mr Paul Broecker (Assistant Principal).

Endeavour Program - Key Competencies for Deep Learning

Design Thinking

  • Generate a wide variety of potential solutions
  • Refine solutions with an innovation lens

Research

  • Seek new knowledge and use existing knowledge in new and creative ways
  • Identify important problems and ask important questions
  • Use critical thinking to identify relevant, reliable and useful information

Collaboration

  • Work in teams to achieve a common goal
  • Manage team dynamics and cultures
  • Learn from others, and help others learn

Communication

  • Use a range of communication styles, modes and tools
  • Produce communication for a range of audiences
  • ‘Pitch’ solutions to potential clients/stakeholders

Creativity

  • Design and develop original solutions to real-world problems
  • Identify unique ways of resolving obstacles in the development process
  • Create solutions with a user-experience

Citizenship

  • Compassion and empathy for others
  • Develop solutions to complex real-world
  • problems which affect individuals, communities and the environment